How many bodies does zakum have
It happens to me a lot, being a bowmaster. Thanks guys. So if you're fast enough you probably won't run into it much at all. Originally Posted by ShinkuDragon. Bookmarks Bookmarks Digg del. All times are GMT The time now is AM. All rights reserved. In some cases, you may wish to have one of their trusted runners play your account for the duration of the run. If you choose this option, it is especially important to pick a reputable group. The fee covers the cost of apples, pay for the runners, and 2X Drop if used.
Most groups will also do the required quests for a fee. You will be required to supply your own potions. Assumptions This guide assumes you have already paid for your helmet, done your quests most groups will do these for you for some extra mesos , and are completely Zakum-ready. For tips on doing the quests and the buying process, refer here. It also assumes that your computer is capable of running Zakum with minimal lag.
Generally, buyer's Zakum run will take minutes, though there are some groups capable of killing it faster. That being said, you should set aside at least a couple hours. Most groups require you to meet in El Nath about minutes ahead of time to organize parties and ensure you have all the HP equipment and potions necessary.
There may also be delays if the previous group has not yet finished, or if the altar is stolen. You should have all of your quests completed prior to the run.
Part 3 can be done at the door assuming you have all the required materials. Meet in El Nath at the specified time at the right channel. Let the organizer know if you are running on Windows Vista. It is recommended that all other programs be turned off, and that your computer is freshly restarted.
Turn your graphics down Vista users start off with High quality graphics and your sound off. It is essential that you listen to instructions. After organization is complete, you will be doored up to the Door of Zakum. You should have at least HP with Hyperbody Non-mage classes only. Base HP X 1. If you are lacking, most runs will loan you HP equipment for the run.
You should have appropriate potions, as instructed by the run organizer. Make sure all pet loots are off Enter the portal to your right when instructed.
When you see a timer at the top of your screen, click on the NPC inside to sign up to join the "Zakum Squad". This feature allows the organizer to restrict access to the altar by crashers. If you don't sign up, you will not be allowed to enter!
Once the organizer has entered, click him again to go in as well. Fee, Fye, Foe, Fum As a buyer, your only job is to stay alive and connected. For this reason, you'll want to keep your potions on a very accessible key. I like to put my potions on CTRL. You may also want to remove the following shortcuts from your hotkeys: Cash Shop World Map Quest Messenger Whispers When activated, these shortcuts will either A cause lag, or B open up a dialog which will require action to close, therefore blocking the use of potions.
An Eye of Fire will be dropped in the centre of the map, summoning Zakum. During the first 15 seconds or so, most users will experience extreme lag. Some groups may ask runners to refrain from attacking in this time. Hug the left wall. This is where you will stay during the fight. If you're ever in doubt of your position, hold LEFT and pot like crazy. Refer to the minimap, which I like to keep over Zakum's body.
Although you'll have a priest to heal you, keep an eye on your health and skills. If you are a mage, keep magic guard up at all times. Do not, under any circum stances, run into the body, which does over 10k!
If you are killed, for whatever reason, be ready for a resurrection if your group offers it. If you have been given leadership due to the disconnection, pass it to a member of the run. The first stage of Zakum is the arms. Zakum has eight arms, which all must be killed before the monster's three bodies can be touched. Most of the arms are of no concern to you, but watch out for the curse arm. It is usually the last arm to be killed; while it's alive, expect your priest to pause healing briefly to dispel.
Vista users, switch to low-graphic when only the curse arm remains. During the arms, you will incur some damage, but you should not be using too many potions here. Zakum has three body stages, but they all attack the same.
Zakum gives tell-tail signs prior to attacking, so watching his body will allow you to use a potion the moment he attacks. Zakum is about to reduce everyone's HP and MP to 1. As soon as the halo expands and pops, pot. Zakum is going to stun. Columns of fire will appear on the floor; characters directly above these will be affected.
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