What will guild wars 2 be like
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But instead of entire new classes, ArenaNet has opted to release elite specializations for each class in Guild Wars 2 , offering new ways to play the game's classes with entirely new themes and concepts. It's been a success through the first two expansions, but after three End of Dragons beta events, players have been left disappointed in the new set of elite specializations coming with this expansion.
Prior to the first End of Dragons beta event, Screen Rant previewed the first trio of new elite specializations and discussed the idea of breaking class rules with ArenaNet developers. Conceptually, this idea has held true for many of the new elite specializations. Mesmer's core clone mechanic has been fundamentally altered, Engineers have become complementary pieces to their customized mechs, Revenants now alternate between two different legends simultaneously, and Thieves are able to directly heal allies.
These kinds of concepts all match the approach of breaking class rules, but they don't fully execute on that idea. There are problems with all of the new elite specializations.
Virtuoso is just a core Mesmer without clones , Harbinger doesn't do anything creative with the concept of being an apothecary, Catalyst is yet another melee Elementalist that isn't even particularly good, Specter uses ally-targeted healing abilities in a game that wasn't designed for ally targeting, the Untamed fails to truly synergize the Ranger and its pet, Mechanist is extremely passive due to its reliance on the mech, Vindicator is clunky to play, Willbender feels like it lost out on real utility skills to make up for the game's lack of a true hand-to-hand weapon, and Bladesworn heavily emphasizes that the player use its new gunsaber kit.
Guild Wars 2's elite specializations aren't all bad, and some of the concepts are there, but they just haven't worked well in practice. At this time, there doesn't seem to be a reason for players to want to play any of the End of Dragons elite specializations over any of the others in the game, and that's a problem.
ArenaNet may have backed themselves into a predictable corner with Guild Wars 2's elite specializations. Rather than just introducing one or two new classes with an expansion, this system requires the creation of nine new twists on the game's existing classes. It's a lot to ask of a development team each time an expansion comes out, and as a result, this new set of elite specializations feels a bit uninspired in terms of how they're showcased and the execution of their concepts.
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